Overview
EDGE is a real-time, multiplayer territory-control game that runs entirely in
the browser on desktop and mobile, with no download or installation required.
Players claim ground, defend their borders, and outmanoeuvre opponents in fast,
low-latency matches built for competitive play worldwide.
Technology
EDGE is built on a modern, low-latency stack. The authoritative game server is
written in Rust and streams live world state over
WebTransport (HTTP/3 over QUIC),
with an automatic WebSocket fallback and multi-region hosting for consistent
performance worldwide. The client renders on a single
HTML5 Canvas, with no third-party game engine.
SERVER & NETWORKING
Rust · WebTransport (HTTP/3) · WebSocket fallback · PASETO authentication · PostgreSQL · multi-region deployment
CLIENT & INTERFACE
Vanilla JavaScript · HTML5 Canvas rendering · responsive desktop & mobile interface
GAMEPLAY
Territory capture · trail mechanics · collision resolution · dynamic camera & balancing
Studio
EDGE is designed, built, and operated by JN Studio.
Feedback & Support
EDGE is under continuous development, and player feedback directly informs its
direction. For questions, bug reports, or suggestions, contact us at
feedback@edge2.io.
Acknowledgements
With thanks to the open-source community, the players whose feedback shapes the
game, and, with gratitude, Jesus Christ.